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1)
How To Calculate Bowling Scores? |
Let us work with a
sample set of marks, in this case,
uh hem, we will use my career high
bowling score of 210!
Alrighty, remember these two rules,
for strikes, X, we add the next two
scores, not frames, and for spares,
/, we add the next score only. These
are rules set for extra points; for
strikes and spares, there are extra
points. Oh yeah, there are a total
of 10 pins standing.
The box in each
frame holds the first roll value,
and the space to the direct right
holds the next score, if needed to
finish the pins of that frame. The
total scores of each frame are
calculated and placed at the bottom
of the box.
Lets look at the
first frame, the number 1, it is a
9/. This means, I hit 9 pins the
first bowl, and 1 pin the second
bowl, to finish off to a spare. So
this clearly is 10 points, but since
it is a spare, the rule says, add
the next score.
We see the next score is an X,
meaning I knocked them all down, a
strike, and this counts as 10
obviously cause there are 10 pins.
And since this is the next score, it
shall be the bonus to the first
frame, so the final score of the
first frame is 9/ = 10 + next score
of X = 10 = 20 points!
Let us look at the second frame, in
which I got an X, this means, add
the next two scores, not frames, so
that means, I will add the 3rd frame
X, and the 4th frame score of 7.
These two scores equal 17 points
extra to add to the second frame. So
now the second frame, it should be
20 from the first frame, plus the 10
I got for the X, and the next two
frames, which is 17 points, totally
47. For cases of X and spares, you
will need to wait to calculate the
score.
So to review the calculating of the
2nd frame:
20 (from previous total) + 10 (from
current or calculating frame, 2nd
frame) + 17 (value of next two
SCORES) = 47.
For the 3rd frame, which is an X, we
add the next two scores, which
happens to be 7 and /. This is a
total bonus of 10 points, because 7
+ the remaining 3, which makes the
spare.
So to reviewing calculating the 3rd
frame:
47 (from previous total) + 10 (from
current or calculating frame, 3rd
frame) + 10 (value of next two
scores, 7 and /) = 67.
Okay, let us skip ahead assuming you
can do the math, if not, keep doing
it till it makes sense. We shall now
just to frame 9. In this case,
previous points is 182, and since it
is neither a strike nor spare, it is
just 9 points plus previous because
there are no bonus points for not
finishing all the pins. So just add
9 points to 182.
The final frame, frame number 10, is
just straight value also. So if
there are 3 X's, there is no bonus
calculating in the 10th frame, and
its just a straight 30 points. So
just add the 3 little boxes and you
have the score from the 10th frame
to add to the previous frame 9 score
of 191. This will total 210!
Congratulations, you graduated from
Van's training and can now compose
bowling scores in the real world,
you are trained and are able to
think, act, add, write, configure,
computing, and deduce the correct
score because of this tutorial. Now
you can put that on your resume! |
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2)
BOWLING
ETIQUETTE |
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Each
sport has a list of unwritten rules
that make playing the game easier
and more fun for everyone - Rules of
the Road so to speak. Most of them
are just common sense. Here are some
of those Rules of Etiquette:
1.
Remove your street shoes at an
appropriate place, particularly if
they are wet. Water & bowling shoes
DO NOT mix. Trying to bowl with a
shoe that has a wet bottom will
cause you to stick and fall. Please
be careful for all concerned.
2.
Be on time for you league and be
ready to bowl when it's your turn.
If both teams are ready except for 1
or 2 late individuals, please begin
on time. Your late bowlers have 5
frames to catch up in most leagues.
3.
If you are going to be absent please
contact your team captain and the
league secretary to inform them and
possibly allow them to find a
substitute for you.
4.
Right of Way! When two bowlers step
onto the approach at the same time,
the bowler on the left hand lane
should step to the back until the
bowler on the right hand lane has
delivered. At that point the left
hand lane can make their address and
delivery while the right hand lane
steps back. This is to allow each
bowler to concentrate without being
distracted. As long as everyone is
prompt it allows the game to move
along smoothly.
5.
Please do not use another bowler's
personal balls. If you don't have
your own ball, the house balls are
available for your use. If you wish
to purchase personal balls, see your
Customer Service Controller at the
counter.
6.
Please don't put more than 2
personal balls on the rack at a
time.
7.
It is also courteous to your
teammates not to razz & kid them
while they are on the approach. Save
the kidding until their turn is
complete!
We
want your league bowling experience
to be happy & memorable one. We hope
this makes it a little easier for
you. Please be sure to talk to us if
you have a problem or concern. Good
luck!
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3)
What's My Average score? |
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Answer : You take
your total score and divide that by
the number of games you have played.
Your average will usually fluctuate
quite dramatically for a newer
bowler and then stabilize. Important
Note: The typical average for a
woman is 153, and the typical
average for a man is 173.
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4)
What is
a handicap? |
A
handicap is an equalizing factor
which allows one team or individual
to compete on a level playing field
with others of greater or lesser
skill. Most leagues use team
handicapping systems. The handicap
is calculated by adding together all
of the averages on the team and them
subtracting that total from a
pre-determined scratch mark. (
usually 1000).
Some leagues use a
percentage of the difference- 80% or
90%, but most are 100%. Individual
handicaps work the same way only
with smaller scratch marks- usually
225 or 250. |
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5)
What is Scratch Bowling? |
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This
refers to scoring without handicaps.
Several major leagues operate this
way. Your scratch score is your
basic game total. |
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6)
What
does POA mean? |
POA
is Pins Over Average which is the
equivalent of 100% handicapping. In
a 100% handicap or POA event the
winners are determined by the bowler
or team which beats their average by
the most.
How does our team get points?
There's a variety of
different formats which are commonly
used in league play. The following
three are the most popular.
Team versus
Team-Your team plays another team on
the same pair of lanes and the team
with the highest points each game
(handicap included) gets points
(usually 2) for the win. In some
cases the team with the highest 3
games series also receives points
for the series win. The Peterson
point system is a modification of
this system wherein the winning team
gets 5 and both teams receive points
based on their total pinfall.
(1 point for every
100 pins.)
Team versus
Field.-your team plays all the teams
in the league at one time and you
receive points (usually 1) for each
team you beat. If you were in a 6
team league you would receive 5
points in a game if you beat all 5
of the other teams.
Match Play- the most
common form of match play has each
player on the team playing the
corresponding player on the other
team. Using this method each
position is worth 1 point and the
team with the highest total
sometimes receiving bonus points
(usually 3. This system works best
with scratch bowling or individual
handicaps. |
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7)
How
to Release a ball? |
The
release point should be triggered at
the very bottom of the downswing and
must be perfectly timed. Release
points beyond the toe are a result
of an early swing and results in
hitting the ball on the upswing.
However, it is necessary to
accelerate the hand a fraction
before the release point. The
acceleration should begin at the
flat plane of the downswing,
approximately 12 inches prior to
release.
This maneuver is
similar to the acceleration of a
golf swing prior to club and ball
contact.... commonly referred to as
the explosion point. The important
thing to remember is the
acceleration in the bowling game
must be generated from the hand off
the shoulder point.... not the
forearm.
It must be launched
into the lane, contrary to numerous
instructional manuals, it is
detrimental to hit the ball on the
upswing. A ball on the upswing will
arc up, bounce on the lanes, react
to the left or right, and result in
poor ball reaction.
This theory is not
difficult to understand. By "hitting
up", the ball is in revolutionary
spin while airborne before making
contact with the lanes. It reacts
immediately upon touching the lane
surface and becomes increasingly
difficult to control when the front
part of the lanes are dry. Bowlers
attempting to loft the ball over the
heads compounds their miseries.
The proper release
point can be mastered by slowing,
raising, or lowering the pushaway or
any timing maneuver at the beginning
of the approach that will allow the
hand to be slightly behind the slide
at the release point. An early swing
can be controlled by shortening the
first two steps or by moving the
approach steps at a brisker pace.
Either maneuver will enable the
sliding step a fraction ahead of the
release point.
On
the other hand, a late swing will
result in pulling down on the
forward swing, causing a forced
swing. This error develops a flying
elbow or "chicken winging", an
unpardonable mistake of delivering a
ball with the elbow outside the
swing line and away from the body.
However, neither of these errors
would be affected if the arm-swing
is free and unimpeded. |
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8)
What should the release angle be? |
The
release angle is a continuation of
the release point. The release angle
should be projected from a position
as low to the floor as possible
without tilting the shoulder beyond
the knee. It should be delivered
onto the lane in an outward thrust,
somewhat like landing a plane. the
ball must contact the lanes with
minimum bounce, thus eliminating
over-reaction on it's path
The cardinal sin is releasing the
ball on the upswing.
One of the more
beneficial points in controlling the
upswing release is keeping the
follow-through low and extended,
directed outward rather than upward,
and propelled by the fingers.
REMEMBER, hit out, not up!
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9)
What is a Free Armswing? |
The
most important phase of good shot
execution is the free armswing. This
is commonly referred to as a
pendulum swing. The arm must
function like the pendulum of a
clock, whereby, the weighted end is
propelled by gravity, rather than
force.
A further
illustration is the the technique
applied by demolition squads
contracted to tear down large
structures. Utilizing a wrecking
ball that has been elevated to a
high point, it is released to a
swing on it's own weight to a
targeted area. The undeterred
gravitational drop crashes through
the building with far greater force
than that of controlled mechanisms.
The free armswing has the same
effect, the arm driving through the
delivery unimpeded towards the
target area.
Beginning with the
pushaway, relax the shoulders,
disengage all muscle tension in the
forearm, concentrate on a swing that
begins and ends from the shoulder
point. The pushaway must coincide
with the first step in a four- step
delivery, or the second in a
five-step delivery (It is advisable
to pause momentarily after the first
step in a five-step delivery in
order to coincide the second step
with the pushaway). This will permit
the ball to fall more freely. It is
absolutely imperative that the
shoulders remain erect. Any tilt in
the pushaway is referred to as
"chasing the ball," and obstructs
freedom from the shoulder point,
thus necessitating pulling the ball
into the backswing.
When shoulders are
erect, this is likened to a
pendulum, whereas , the top of the
pendulum bar is in an erect position
when the weight is forward and
vice-versa when the weight is back.
Logically, the shoulders and upper
body tilt forward on the backswing.
This tilt is generated solely on the
weight of the ball. |
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10)
How to
pick a Ball? |
Use a ball that
weighs closet to 1/10 of your body
weight. If you weigh 80 lbs., pick an
8 lb. ball.
Put fingers in
first - up to the second knuckle.
Then your thumb goes in. Your thumb
should go all the way into the ball
for a good fit. The fingers and
thumb should touch all the way
around the holes without being
tight. |
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11)
How
to hold the Ball? |
Cradle the ball
gently in your free hand. Thumb and
middle two fingers go into the
holes. Thumb should point upward.
Aim for the 2nd
arrow-your target. |
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12)
Where to
stand? |
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Start at the foul
line facing away from the pins.
Take 4 1/2 normal
walking steps and turn around facing
the pins. DO not look at the floor
while walking. This should be the
correct distance for a four-step
approach.
Pick up the ball
with two hands.
Start with one
foot on one of the spots on the
approach, preferably the center spot
or one to the right.
Stand at the same
spot each time you deliver your
first ball. Don't move around.
Left foot slightly
forward. Body weight mostly on foot
opposite ball. Heels firmly on the
approach.
Align toe or
inside of either foot on one of the
dots on the approach. Feet separated
about 1 to 4 inches with both feet
pointing straight toward the target. |
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13)
How to
stance? |
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Elbows
next to body. Ball at hip height.
The
hip and shoulders should be squared
at the target, not at an angle.
Knees slightly bent. |
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14)
How
to take your steps? |
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Step I:
PUSHAWAY- Push the ball out
and down. Slightly after the
pushaway, step out with your right
foot.
Step II: PENDULUM
SWING- Swing the arm naturally
without force, the ball swings down
and back. Left arm extends out to
the side for balance.
Step
III: BACKSWING- Don't bend
your elbow. Ball is not at your
backswing. Ball should be no higher
than shoulder or waist height.
Step
IV: SLIDING- Watch the
target. Thumb comes out of the ball
first, lift ball with fingers,
balance on sliding foot until the
ball hits the pins. Foot-
knee-shoulder in straight line. |
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